levash|arch670|UMD
Sunday, May 18, 2014
Saturday, May 17, 2014
Grasshopper Revisited_2c
I went back and applied the constructed lofted components to multiple surfaces, some being from my movement model and other derived from the motion of the flip. I edited some of the components of the code on different surfaces. I tried using negative numbers for the domains to get an extrusion on both sides. As suggested, I also extended the amplitude of the loft drastically to some surfaces creating a dramatic, pointed loft. Applying this code to a sphere, and not only a planar surface, resulted in a unique geometric shape. Similar to project 1b, I am working on exporting some line drawings of these surfaces. I find it uninformaitve to see these surfaces in Rhino modeling space and have found the line drawings to be more effective in conveying the concepts.
Animation Revisited
In this animation, I layered the earlier, shorter clips into one movie. I tried to make this animation more dynamic by editing scale, transparency, and length, components I was struggling to edit in Electric Image. I agree with Scott; think After Effects is a much easier program to configure and allows you to do compile multiple clips on top of one another. I attempted to pair the mysterious, partial videos of the model with full views. I found it intriguing to almost guess which part of the model was being exhibited.
Monday, May 12, 2014
Surface Construction form Grasshopper
Concept: create a curved surface derived from previous 2b model and create components within the surface that change based on attractor points. I started by building a curved surface with control points in rhino. I attempted this in grasshopper but failed to loft the curved lines.
I constructed a code that broke up the surface into U & V geometry. Then found the area of each component and used that to find the center point. Then I extruded the components, changed their size, and lofted the grids. After constructing the attractor points, I linked the original surface to change the loft sizes based on the points. The second and final attractor point variation I tried was to change the extrusion based on how close the point was to the surface. I did this by linking the points to the amplitude. Also, I was struggling with how not to move the attractor points manually and create sliders in grasshopper to change the geometry. This is not shown, however, I was able to link sliders in the X,Y, & Z direction to the points.
Tuesday, April 29, 2014
Project 2a: Animation with Electric Image
Saturday, April 26, 2014
Hensel, Spiller, & Burry
Hensel’s Vigorous Environments is centered on the
mobile relationship through space. He sees animation as a tool to understand the space-time
continuum and its relationship to design.
Similarly, design relies heavily on time influencing the environment. He suggests that modeling and other
mediums allow for an iterative design process, which strengthens the overall
concept. “Current
technology can provide the ubiquitous enabling infrastructure that can
facilitate real-time exchange
between subject and milieu, and yield a generative immersive field of material
and ambient effects.”
This idea
reminded me of a performance company, Diavolo, who uses movable structures as
an integral part of their performances.
Their concept of ‘architecture in motion’ relates to time impacting design. In this case, I see animation enhancing
the project and its concept, if ustilzing effectively. Here, motion is a fundamental element of the work and depicting it
through a time-based medium is essential.
Neil Spiller
argues that animations can hinder a project, as they are impersonal and used
incorrectly. Spiller states
that architects are too eager to use animation software, which leads to a
neglecting of a ‘rigorous approach to architectural space.’ I thought his analogy of books and film
lent itself perfectly to this discussion.
How often times do we say that a film created from a novel was better
than the original text? Almost never.
In the same capacity, film making software should be used sparsely or
very carefully in architecture.
Far too often do we see student animate models, when perspective
graphics would serve equally as well if not better.
Burry argues that animation should break the boundaries of
traditional filmmaking and question architectural and spatial perception. He cautions its use by reminding reader
of animation’s intended use for the film industry. Users should not rely on the software to generate design,
but use it as a medium to convey.
Monday, April 14, 2014
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