Tuesday, April 29, 2014
Project 2a: Animation with Electric Image
Saturday, April 26, 2014
Hensel, Spiller, & Burry
Hensel’s Vigorous Environments is centered on the
mobile relationship through space. He sees animation as a tool to understand the space-time
continuum and its relationship to design.
Similarly, design relies heavily on time influencing the environment. He suggests that modeling and other
mediums allow for an iterative design process, which strengthens the overall
concept. “Current
technology can provide the ubiquitous enabling infrastructure that can
facilitate real-time exchange
between subject and milieu, and yield a generative immersive field of material
and ambient effects.”
This idea
reminded me of a performance company, Diavolo, who uses movable structures as
an integral part of their performances.
Their concept of ‘architecture in motion’ relates to time impacting design. In this case, I see animation enhancing
the project and its concept, if ustilzing effectively. Here, motion is a fundamental element of the work and depicting it
through a time-based medium is essential.
Neil Spiller
argues that animations can hinder a project, as they are impersonal and used
incorrectly. Spiller states
that architects are too eager to use animation software, which leads to a
neglecting of a ‘rigorous approach to architectural space.’ I thought his analogy of books and film
lent itself perfectly to this discussion.
How often times do we say that a film created from a novel was better
than the original text? Almost never.
In the same capacity, film making software should be used sparsely or
very carefully in architecture.
Far too often do we see student animate models, when perspective
graphics would serve equally as well if not better.
Burry argues that animation should break the boundaries of
traditional filmmaking and question architectural and spatial perception. He cautions its use by reminding reader
of animation’s intended use for the film industry. Users should not rely on the software to generate design,
but use it as a medium to convey.
Monday, April 14, 2014
Sunday, April 13, 2014
Grosz + Rocker Readings
The
introduction of Project II relates to Grosz’s idea of space-time
continuum. The capture of movement
or spatial types over a course of time is the pursuit of this exercise. The discussion of past and present as a
continuation of time clarifies this concept. Grosz argues that the present instantaneously becomes the
past, so immediate that we cannot differentiate with time. The past-present relationship
renders one infinite phenomenon that in this project we are attempting to
separate. Grosz explains
that the relationship and coexistence between the present and past is crucial
for the functioning of each other.
By capturing
still motions of a video of movement, we are “throwing oneself into the past,
to seek events where they took place-in time, in the past; to experience any other space is to throw
oneself into spatiality, to become spatialized with all of space.” Representing the past through still frame photos or drawings
with help us understand the past action in one cohesive graphic.
Grosz
relates this concept to spatial types;
“Space is understood, according to Deleuze, as a multiplicity that
brings together the key characteristics of externality, simultaneity,
contiguity or juxtaposition, differences of degree, and quantitative
differentiations.”
Rocker
discusses digital media coupled with human design. He explains, “Versioning manages complex
co-authorial information systems, merging the design's projection
with its production.” It is
the co-authorship
of the human with the machine that drives this design process; the person
operates the computer as a form of medium. Some programs mentioned in the article include CATIA, Maya,
and Rhino. I see these programs as
a means to an end, or part of a method to reach an end goal or design. There fore, versioning is a non-linear
process as the engineer and the program work simultaneously.
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