The
introduction of Project II relates to Grosz’s idea of space-time
continuum. The capture of movement
or spatial types over a course of time is the pursuit of this exercise. The discussion of past and present as a
continuation of time clarifies this concept. Grosz argues that the present instantaneously becomes the
past, so immediate that we cannot differentiate with time. The past-present relationship
renders one infinite phenomenon that in this project we are attempting to
separate. Grosz explains
that the relationship and coexistence between the present and past is crucial
for the functioning of each other.
By capturing
still motions of a video of movement, we are “throwing oneself into the past,
to seek events where they took place-in time, in the past; to experience any other space is to throw
oneself into spatiality, to become spatialized with all of space.” Representing the past through still frame photos or drawings
with help us understand the past action in one cohesive graphic.
Grosz
relates this concept to spatial types;
“Space is understood, according to Deleuze, as a multiplicity that
brings together the key characteristics of externality, simultaneity,
contiguity or juxtaposition, differences of degree, and quantitative
differentiations.”
Rocker
discusses digital media coupled with human design. He explains, “Versioning manages complex
co-authorial information systems, merging the design's projection
with its production.” It is
the co-authorship
of the human with the machine that drives this design process; the person
operates the computer as a form of medium. Some programs mentioned in the article include CATIA, Maya,
and Rhino. I see these programs as
a means to an end, or part of a method to reach an end goal or design. There fore, versioning is a non-linear
process as the engineer and the program work simultaneously.
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