Tuesday, April 29, 2014
Project 2a: Animation with Electric Image
Saturday, April 26, 2014
Hensel, Spiller, & Burry
Hensel’s Vigorous Environments is centered on the
mobile relationship through space. He sees animation as a tool to understand the space-time
continuum and its relationship to design.
Similarly, design relies heavily on time influencing the environment. He suggests that modeling and other
mediums allow for an iterative design process, which strengthens the overall
concept. “Current
technology can provide the ubiquitous enabling infrastructure that can
facilitate real-time exchange
between subject and milieu, and yield a generative immersive field of material
and ambient effects.”
This idea
reminded me of a performance company, Diavolo, who uses movable structures as
an integral part of their performances.
Their concept of ‘architecture in motion’ relates to time impacting design. In this case, I see animation enhancing
the project and its concept, if ustilzing effectively. Here, motion is a fundamental element of the work and depicting it
through a time-based medium is essential.
Neil Spiller
argues that animations can hinder a project, as they are impersonal and used
incorrectly. Spiller states
that architects are too eager to use animation software, which leads to a
neglecting of a ‘rigorous approach to architectural space.’ I thought his analogy of books and film
lent itself perfectly to this discussion.
How often times do we say that a film created from a novel was better
than the original text? Almost never.
In the same capacity, film making software should be used sparsely or
very carefully in architecture.
Far too often do we see student animate models, when perspective
graphics would serve equally as well if not better.
Burry argues that animation should break the boundaries of
traditional filmmaking and question architectural and spatial perception. He cautions its use by reminding reader
of animation’s intended use for the film industry. Users should not rely on the software to generate design,
but use it as a medium to convey.
Monday, April 14, 2014
Sunday, April 13, 2014
Grosz + Rocker Readings
The
introduction of Project II relates to Grosz’s idea of space-time
continuum. The capture of movement
or spatial types over a course of time is the pursuit of this exercise. The discussion of past and present as a
continuation of time clarifies this concept. Grosz argues that the present instantaneously becomes the
past, so immediate that we cannot differentiate with time. The past-present relationship
renders one infinite phenomenon that in this project we are attempting to
separate. Grosz explains
that the relationship and coexistence between the present and past is crucial
for the functioning of each other.
By capturing
still motions of a video of movement, we are “throwing oneself into the past,
to seek events where they took place-in time, in the past; to experience any other space is to throw
oneself into spatiality, to become spatialized with all of space.” Representing the past through still frame photos or drawings
with help us understand the past action in one cohesive graphic.
Grosz
relates this concept to spatial types;
“Space is understood, according to Deleuze, as a multiplicity that
brings together the key characteristics of externality, simultaneity,
contiguity or juxtaposition, differences of degree, and quantitative
differentiations.”
Rocker
discusses digital media coupled with human design. He explains, “Versioning manages complex
co-authorial information systems, merging the design's projection
with its production.” It is
the co-authorship
of the human with the machine that drives this design process; the person
operates the computer as a form of medium. Some programs mentioned in the article include CATIA, Maya,
and Rhino. I see these programs as
a means to an end, or part of a method to reach an end goal or design. There fore, versioning is a non-linear
process as the engineer and the program work simultaneously.
Monday, March 3, 2014
1b + 1c
Research question: Now having in mind the objective for project 1c, I am asking at what point will a surface become "unmodelable" ie. cannot be made a solid object.
I began by reexamining my chosen surface for 1b matrical analysis. By splitting the original object, I was able to focus on a sliver of the curve rather than the entire plane.
This view shows a portion of the martical analysis revisited.


I then alined the deformed objects behind one another to see the change in each piece at once.
Then following images are of different rows and manipulations.
As some of these curved become more complex, I am careful to chose which ones I will make solids to 3D print. The answer to the research question: When a surface begins to fold over itself, it becomes very difficult to create a solid figure.
Finally, I chose a few surface pieces to create printable solids. I began by copying and pasting the cruves and creating surface out on the voids between them. I found it easier to loft the edges of the curves. I also tired extruding surface curves. Below are the surface pieces I hope to print.
Sunday, March 2, 2014
Versioning and Inchoate
SHoP’s Versioning solidified a few concepts I was questioning for
the matrical analysis. The
discussion of versioning begins with a traditional idea of how the term implies
replicating an original that can be traced and measured through evolution of
one specific source. In this case,
versioning relies on a design agenda and is centered on detailed actions. The example of the highway
system better explains this thought. It is explained that there is no one basis highway;
rather there are various components of highways that are sued to construct a
road better for its context. It is
not relied on one prototype, which is unimportant to versioning.
Side note:I found it fascinating that Brunelleschi used a method of
versioning for his Duomo. Based on the loading pattern, there is not one master brick for the project,
representation :modelling :: modelling : versioning
This linear expression is in essence our projects for the first
half of the semester.
I really enjoyed reading about the take on versioning in terms of
the ‘façade’. The way we see facades has dramatically changed over
centuries. Today we see facades as
skins of building. This stems from
not only aesthetic implications, but also structural. The model of the load bearing Renaissance façade is compared
to the invention of the steel frame in which the plan does not have to correlate
with the elevation. This allowed
for more design freedom. Lastlty,
the readers are presented with Dieste’s skins and the abstractions behind the
geometry.
Dieste's church in Uruguay
In Angelil’s Inchoate, we see a method of versioning explained
and analyzed in the case of architectural education. With technology
ever changing, the teaching behind this field must adapt quickly. I find it difficult to work with
professors who are resistant to the changing world, whether in concept, theory,
technology, etc.
Monday, February 24, 2014
Ali Rahim + Perez-Gomez, ALberto, Pelletier
This week’s reading directly
coincides with what I am teaching in my Arch 170 class. We are covering the topic of
representation and re-presentation.
We assigned the students to thoroughly document an object of choice with
plans, sections, and elevations.
It was encouraged for students to draw/ photograph/ etc. as many views
necessary to recreate the object.
I immediately was asked if using BIM was allowed for this project,
(which it is not). It was
fascinating to see how many students, not majoring in architecture, were
familiar with 3d computer modeling.
Discouraged when I relayed the news that computers were off limits for
this projects, I had a few students argue that it would create the best
representation of their chosen object.
(the objective of this assignment is to familiarize student with plan,
section, and elevation drawings)
This made me wonder if this traditional method of representation is
becoming obsolete? The example of Durand’s Precis des Lecons d’Architectura is
presented in “Architectural Representation and the Perspective Hinge”. It is juxtaposed with two
computer generated images form students of Cornell. Just as the concept of the Master Mason (which we also
covered in 170 this week) has become superseded, is there potential for the
traditional plan, section, and elevation to be as well?
The article “Contemporary Techniques
in Architecture” also coincidentally corresponded with my studio assignment
this week. We were to fragment a
precedent city into components such as water, block type, street corridor, etc
and catalog them. The first image
in Rahim’s article literally cataloged a modeled object and broke it down into
its pieces. I found this
helpful at a larger scale of a city to further analyze its parts but also at a
smaller scale in modeling our chosen objects in 670. By breaking down the object into different surfaces, it
became clearly how the object was created and assembled. It also created distinctive surfaces to
choose from for the matrical analysis.
An
interesting comparison to our matrical analysis is the idea of ‘lineage or
heritage’ mentioned by Rahim. Our
morphed surfaced appear to evolve and change down a lineage line, altering
slightly or drastically from one iteration to the next. The matrical analysis could be read a sort
of family tree, with the family changing with time.
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