Sunday, May 18, 2014

Grasshopper Surfaces_Line Drawings

























































My attempt at conveying the grasshopper surfaces as line drawings.  You can see how changing the amplitude and domains drastically changes the extrusion.  I also showed the sphere from multiple vantage points showing the difference with attractor points.  



Saturday, May 17, 2014

Grasshopper Revisited_2c


I went back and applied the constructed lofted components to multiple surfaces, some being from my movement model and other derived from the motion of the flip.  I edited some of the components of the code on different surfaces.  I tried using negative numbers for the domains to get an extrusion on both sides.  As suggested, I also extended the amplitude of the loft drastically to some surfaces creating a dramatic, pointed loft.  Applying this code to a sphere, and not only a planar surface, resulted in a unique geometric shape.  Similar to project 1b, I am working on exporting some line drawings of these surfaces.  I find it uninformaitve to see these surfaces in Rhino modeling space and have found the line drawings to be more effective in conveying the concepts.









Animation Revisited






In this animation, I layered the earlier, shorter clips into one movie.  I tried to make this animation more dynamic by editing scale, transparency, and length, components I was struggling to edit in Electric Image.   I agree with Scott; think After Effects is a much easier program to configure and allows you to do compile multiple clips on top of one another.  I attempted to pair the mysterious, partial videos of the model with full views.  I found it intriguing to almost guess which part of the model was being exhibited.



uploaded to YouTube: https://www.youtube.com/watch?v=ewdd369G2jg&feature=youtu.be 

Monday, May 12, 2014

Surface Construction form Grasshopper

Concept: create a curved surface derived from previous 2b model and create components within the surface that change based on attractor points.  I started by building a curved surface with control points in rhino.  I attempted this in grasshopper but failed to loft the curved lines.  




I constructed a code that broke up the surface into U & V geometry.  Then found the area of each component and used that to find the center point.  Then I extruded the components, changed their size, and lofted the grids.  After constructing the attractor points, I linked the original surface to change the loft sizes based on the points.  The second and final attractor point variation I tried was to change the extrusion based on how close the point was to the surface.  I did this by linking the points to the amplitude.  Also, I was struggling with how not to move the attractor points manually and create sliders in grasshopper to change the geometry.  This is not shown, however, I was able to link sliders in the X,Y, & Z direction to the points.  








Tuesday, April 29, 2014

Project 2a: Animation with Electric Image
























Using Electric Image, I attempted different techniques for animating each short clip.  I began with black vertical planes, modeled in Rhino, to hide parts of the model, and rendered with a black background.  I also tried rendering in wireframe to suggest the object's form.  For the first few iterations, I solely moved the camera.  Then I tested rotating, scaling, and moving the three components of the model.  By changing the color of the light, I was able to change the components reflection.  I've always admired the Hitchcock Zoom, a film technique emphasizing depth.  I moved the camera forward and objects past it to create this effect (somewhat unsuccessfully.)  

Saturday, April 26, 2014

Hensel, Spiller, & Burry


Hensel’s Vigorous Environments is centered on the mobile relationship through space. He sees animation as a tool to understand the space-time continuum and its relationship to design.  Similarly, design relies heavily on time influencing the environment.  He suggests that modeling and other mediums allow for an iterative design process, which strengthens the overall concept.  Current technology can provide the ubiquitous enabling infrastructure that can facilitate real-time exchange between subject and milieu, and yield a generative immersive field of material and ambient effects.” 

This idea reminded me of a performance company, Diavolo, who uses movable structures as an integral part of their performances.  Their concept of ‘architecture in motion’ relates to time impacting design.  In this case, I see animation enhancing the project and its concept, if ustilzing effectively.  Here, motion is a fundamental  element of the work and depicting it through a time-based medium is essential. 








Neil Spiller argues that animations can hinder a project, as they are impersonal and used incorrectly.   Spiller states that architects are too eager to use animation software, which leads to a neglecting of a ‘rigorous approach to architectural space.’  I thought his analogy of books and film lent itself perfectly to this discussion.  How often times do we say that a film created from a novel was better than the original text? Almost never.  In the same capacity, film making software should be used sparsely or very carefully in architecture.  Far too often do we see student animate models, when perspective graphics would serve equally as well if not better. 


Burry argues that animation should break the boundaries of traditional filmmaking and question architectural and spatial perception.  He cautions its use by reminding reader of animation’s intended use for the film industry.  Users should not rely on the software to generate design, but use it as a medium to convey.


Monday, April 14, 2014

Project 2a























Not sure if I am pursuing the drawing correctly, any ideas?